Whirlpool of Depravity

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Untitled - 2004-05-23 17:06:00

May 23, 2004 at 05:06 PM | categories: Uncategorized

Aha.

Here we go. This should work.

Ahem:

Life 3: "I hear you."

This rote requires a lot of time to create the focus for, but is usually worth the result. A drop of the target's blood, a sample of their hair, or a scrap of cloth from something that belongs to them makes the core. This specific rote was made with a loose strand of hair collected from one of Boomer's labcoats, which was then tied in a series of celtic knots, and sealed in a tiny lead ball (about 6mm across). This was then attached to an earring. The rote as it's designed is intended to allow the caster to try and understand boomer when he speaks, by altering the caster's audible perception of Boomer any time he speaks.

While Life can alter perceptions, I'm probably not going to be able to pull this off without Mind.

I tried the Mage game again, but I was left in a bad situation. All of the other PCs went on a grand adventure while I was gone. All of the coherent ones didn't come back to the place where my character is staying. I've got a Dreamspeaker who's apparently trying to develop a Quiet (curse that low paradox rating!) and a Son of Ether that's actually designed to suck at explaining anything (he's got a flaw for a penalty on his social rolls that makes him talk too fast, a charisma of one, and no social skills), and a Celestial Choruster who's player leaves the room the second I ask him a direct question.

That kind of sucked, so I ended up going home really early to get some extra sleep.